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If the hero deals a critical strike to a corpse, they will not regain any stress, unless the critical strike comes from an AOE.
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If an enemy is killed with a critical strike, the stress heal from both events is added up, and the enemy will leave no corpse. Conversely, when a hero lands a critical hit on the enemy, the hero will receive a 3 stress heal, and each other party member has a 25% chance to receive the same. Critical hits inflicted by enemies will also cause 10 stress damage to the victim (subject to multiplication by applicable Stress modifiers), along with a 50% chance to cause 5 stress damage to each party member. A critical hit will cause the attack to inflict 1.5 * maximum damage (note that the actual maximum damage is not an integer and might be less than what is shown), prolong the duration of any blight or bleed inflicted by 2 turns, and apply a unique self-buff based on the hero's class. Note that the accuracy of all enemies improves while at low light levels, but not their Dodge.Ībbreviated as CRIT, critical chance determines the chance of an attack scoring a critical hit. You also gain a +4 ACC bonus for any consecutive miss in a row after the first one. You’ll need a displayed 95% hit chance for the game to internally modify this to a guaranteed hit. The final chance of hitting an enemy is given by the base accuracy of the ability (which depends on its upgrade tier), modified by any quirk, trinket, buff, and/or debuff modifiers, the hero's accuracy modifier, a further hidden +5 ACC, and minus the target's Dodge the resultant number is the percentage chance for the attack to hit. Accuracy, abbreviated as ACC, is the overall chance of landing offensive abilities. Stats are also used by monsters, but only defensive ones (Dodge, Protection, and Speed) are displayed to the player.Ībbreviated as ACC MOD, the accuracy modifier is the bonus (or penalty) applied to the accuracy of all attacks used by the character. Stats are also influenced by quirks and diseases, either positively or negatively, and it is possible to acquire temporary effects influencing a hero's stats as a side effect of several Hamlet activities or curio interactions. Stats improve when the hero's Resolve level increases or their equipment is upgraded, but can also be augmented through the use of trinkets.
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Each character has six different stats, normally determined by their class and their equipment.
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